iOS as an operating system existed in a 32-bit version for 32-bit devices and in a 64-bit version for 64-bit devices, until iOS 11 which did not feature a 32-bit version.The iPhone and iPad as devices evolved from devices with 32-bit processors to devices with 64-bit processors.This wound up being both harder and easier than I expected. However, since the source code for both of them has always been available, I went and did the work to update them and get them working in the latest versions of iOS. Over the next few years they saw some updates and improvements but neither of them have been updated since 2014 and, since they were 32-bit apps, they no longer work on iOS 11 at all since iOS 11 cut off support for 32-bit apps. The short backstory is: back in 2009, id Software ported Wolfenstein 3D and later DOOM to iOS. Note that I’m saying “for iOS 11” to denote that these will run on the latest versions of iOS and have 64-bit versions but really they should run on any iOS later than iOS 9 which, according to Apple, is 93% or more of devices in use today. And I’ve now finished them.įor those who just want to cut to the chase here’s the repos where you can grab the updates. Or really, just any modern version of iOS. OK, so for a few months now I’ve been working on getting the old id Software ports of Wolfenstein 3D and DOOM working on iOS 11. Wolfenstein 3D and DOOM on iOS 11 Schnapple | April 4, 2018
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